✦ GUILD COMPANIONS ✦

Bots & Personalities

Five combat archetypes drive every bot — and any companion. Vectors and scorer params below are generated from the same source file the game runs.

Bot rule: bots play at a fixed skill — win-rates are a floor for coordinated humans. Treat them as comparative signal between cells, never as a prediction of the Sunday table.
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How bots pick a personality

  • Explicit config wins (BOT_PERSONALITY env / bot config). Otherwise a stable per-username default (same convention as portraits), so a roster is diverse by default and reproducible across reboots.
  • Every combat action flows through the shared skill scorer (opts.personality): focus targeting, heal threshold, resource reserve, mark and kill bonuses.
  • Fights are tagged with the personality in telemetry and aggregated in the telemetry report's "By personality" section.
  • Policy search proposes ranked vectors offline; humans dispose — winners promote to named archetypes with attestations.