📜 The Story So Far
Witchery retells the old Fenian legends and lets you walk them: Fionn and his hunters, fugitive lovers, fairy musicians. Three threads run under everything:
The Bridge
Forty thousand basalt columns run from the cliffs into the sea. All that remains of the bridge Fionn mac Cumhaill laid to Scotland to meet his rival Benandonner in contest. Tricked and fled, the giant tore the road apart behind him. His fortress, the Giant’s Keep, still seals the first boss. And seal-stones across the water bind his power from the Scottish side.
The Pursuit
Grainne approaches you at the Port na Carraig harbor with fugitives on her heels. Diarmuid has been discovered. What you choose there, shelter or sold, bends the road to the Causeway. The oldest love-and-loyalty story in Ireland, and you are standing in it.
The Hill
The Hill of Tara, seat of the High Kings, holds the Lia Fáil, the Stone of Destiny. Every Samhain the hill belongs to the dead: Aillen, fairy fire-musician of Mag Mell, rises to play his enchanted harp until the warriors sleep. Then burns the Royal Hall to cinders. Only Fionn ever stood against him. The path to the summit is open again.
Your legend
Your origin quiz writes you into this world with a haunted past. Then Oona’s missing daughter gives you your first reason to leave town: The Wishing Chair at Middle Causeway. Follow the quest tracker. The small jobs teach the systems; the old stories pay them off.