A tabletop night with friends, online
Take a 90-second origin quiz, draft your hero, and delve from Port na Carraig to the Giant's Causeway with a party of six — friends, or free Guild companions if you sail solo. Charge-Time combat, downed-not-dead rescues, and Thief-mark combos mean friends matter mechanically, not just socially.
The latest updates and additions to the world of Witchery MMO.
What playtesting proved fun — kept, tuned, and explained in the new-player guide.
A 90-second quiz reveals your haunted path — Vigil-Keeper, Branded, Twice-Born, and more. Your answers seed a personal story chain, not just stats. Playtesters call it the best hook in the game.
Finn O'Sullivan teaches a unique first lesson per class at the Training Yard — Shield Bash, Distract, Smokescreen, Blessing, Focus — plus an advanced lesson at level 2. Skills are taught by someone, and recorded as such.
Solo or short a healer? Declan (free fighter) and Niamh (free healer) wait at the Adventurer's Guild with real characterisation — hireable in your first 10 minutes of town, levelling alongside you.
Charge Time order: fast characters act more often. ATTACK → tap the enemy → SUBMIT. Three formation rows protect casters; Defend halves damage; items are a free action. Single targets auto-target.
At 0 HP you go DOWNED with a 3-round bleed-out clock — any ally can spend a turn to revive you to 25%. Wipes become corpse-runs: town entries checkpoint you, new loot drops as a labelled death chest.
Thief marks detonate when allies strike — Distract and Expose Weakness turn teamwork into burst. Grouped friends share kills, talk objectives, visits, and chest loot. Friends matter mechanically.
Navigate grid-based dungeons from a first-person perspective. Map your discoveries, avoid traps, and uncover secrets hidden in the depths of the Giant's Causeway.
Deep skill trees for every class. Mages master four elemental schools. Priests choose between Divine Light, Sacred Wrath, or Celtic Mysticism. Mastery bonuses reward dedication.
170+ unique items across five rarity tiers — from starter gear to legendary artifacts tied to the Highhammer clan. Enchant your equipment at Seamus's forge.
Walkable Port na Carraig and Belfast Quarter with patrolling NPCs, a hireable companion roster for solo and small parties, and daily town needs — local establishments commission fresh work orders every morning.
Garden five crops in the Community Garden, fish the Harbor Docks for mackerel to silver salmon, and cook campfire meals from trail rations to the Silver Salmon Feast. Harvests feed brewing and cooking.
Run a stall in the player-driven Grand Bazaar, post bounties and hires on the escrow-backed contracts board, and commission rune-work through Seamus — lords get first refusal before provisioners broker the job.
Twelve unique classes, each with distinct abilities and deep skill trees. Mastery bonuses reward focused builds. (Two more — Druid, Shaman, and friends — wait in the full roster: 14 playable.)
Masters of melee combat with high STR and VIT. Uses Resolve instead of MP. Excels at holding the front line and protecting fragile spellcasters.
Four elemental schools: Fire, Ice, Lightning, Wind. Mastery bonuses up to +50% damage. Highest burst and AoE damage in the game.
Three paths: Divine Light for healing, Sacred Wrath for holy combat, and Celtic Mysticism for druidic utility including Tir na nOg and environmental magic.
Discipline bonuses scale crit chance and backstab damage. Detects traps, picks locks, and finds secret passages. Fragile but devastating from the shadows.
Combines arcane and divine knowledge. Can cast both Mage and Priest spells, making them uniquely versatile — at the cost of slower mastery progression.
Disciplined warriors who blend martial prowess with minimal spellcasting. Iaido techniques grant powerful burst damage from a standing start.
Noble warriors blessed with divine power. Combines fighter combat with priest healing. Aura of Protection passively reduces damage taken by nearby allies.
Masters of stealth and martial arts. Strike from the shadows with deadly precision. Smokescreen and Iaijutsu confound enemies and enable hit-and-run tactics.
Advanced ninja with Sharingan progression. Three stages of chakra mastery unlock increasingly powerful ninjutsu. The highest skill ceiling in the game.
Every class is available for every race — each combination has multiple portrait options. No two parties need look the same.
Fighter portraits across all five playable races — each race has its own art style.
Human
Elf
Dwarf
Gnome
Halfling
Every item in Witchery MMO — weapons, armor, consumables, enchantments, crafting materials, and legendary artifacts. Over 170 items fully documented with drop sources, crafting recipes, and full artwork.
Axes, bows, swords, daggers, staves and more across five rarity tiers.
Body, helm, boots, gloves, legs, shields, and jewelry for every build.
Permanent and temporary enchantments. Flame, frost, cast-speed, and more — visually overlaid on your gear.
Dwarf runes purchased with Oathgold. From basic protection to the Legendary Rune of Kingship.
25 materials with full drop source tables — ore, leather, gems, and rare reagents.
Non-tradable relics tied to quests and character backstories.
New? Start with the 5-minute path — then dig into the handbook. Rewritten from playtesting: what the game is, how your first fight works, and how friends keep you alive.
Common vermin. Perfect for learning combat mechanics.
Fast birds. Good for practicing AoE spells.
Can inflict disease. First real step up in difficulty.
Can dive-bomb back-line characters. Teaches positioning.
Pack tactics. This is where real tactics start to matter.
High defense. Magic attacks work better than physical.
Ethereal — can phase through defenses. Use mixed damage.
Wail stuns entire parties. Silence her immediately!
Undead — resistant to physical. Use Divine magic.
Restless spirits. Can possess party members. Extremely dangerous!
Scottish werewolf. Devastating melee. Howl buffs allies — kill fast!
Single blow can one-shot unprepared characters. Worth 33 rats in XP!
Highest XP reward in game. Perfect party coordination required. Legendary challenge!
When you enter a dungeon, you choose a difficulty tier. Higher tiers reward dramatically more XP and gold — but the enemies are deadlier versions of themselves.
Standard enemies with base stats. Ideal for learning the dungeon layout and building your party's gear.
Enemies marked with “Cursed” prefixes. Tougher, faster, and more resistant — but the rewards are worth it.
Enemies marked with “Void” prefixes. Near-endgame power with massive rewards and bonus loot rolls.
Within any difficulty tier, one enemy per group may be randomly promoted to Champion status. Champions display a ⚡ badge and glow gold in combat.
Each difficulty tier creates a separate instance of the dungeon. A Normal-tier party exploring the same location won't share floors with a Legendary-tier party. This lets groups of different power levels enjoy the same content without interference.
Smith equipment at Seamus Stonefoot's forge in Port na Carraig. Dwarves receive +15% success rate; Humans +5%.
💡 Tip: Failed forges lose up to half the materials. Use a Dwarf crafter for best results!
Brew potions at the Mage Academy Alchemy Lab. Gnomes receive +15% success; Elves +10%; Humans and Halflings +5%.
💡 Tip: Failed brews still consume half the materials. Stock up on Meadow Grass early — it drops from Rats!
Cook campfire meals from garden crops and harbor catches. Every recipe heals — the bigger the meal, the deeper you can delve before retreating to town.
💡 Tip: A feast costs one salmon and one moonpetal but heals more than four Giant’s Stouts (200g at the bar). Fish and garden between delves.
Raw materials don’t only come from monsters. The Community Garden and the Harbor Docks reward patience — and everything you gather feeds brewing and cooking.
💡 Tip: Meadow Grass is the tutorial crop (ready in a minute) and Moonpetal is the long game. Plant before a dungeon run; harvest when you return.
Runes and enchantments are applied at Seamus Stonefoot's forge. They are purchased with Oathgold (earned through deeds), not crafted. Runes require a minimum Discipline level. Need a custom enchant? Post a runesmith commission on the contracts board — Seamus witnesses it, lords get first refusal for half a day, then any provisioner may broker the job.
💡 Tip: Oathgold is earned by completing quests and contracts. Lords and Dwarves earn Oathgold faster.
Where to farm crafting materials. Higher-tier zones drop better materials.
| Material | Tier | Best Source | Zone |
|---|---|---|---|
| Meadow Grass | Starter | Rat (30%), Raven (50%) | Port na Carraig |
| Ragged Leather | Starter | Rat (60%), Giant Rat (50%) | Port na Carraig |
| Copper Ore | Common | Frittening (30%), Giant Rat (15%) | Giant's Causeway |
| Healing Herb | Common | Goblin Archer (20%), Dire Raven (40%) | Giant's Causeway |
| Iron Ore | Common | Goblin (30%), Goblin Archer (30%) | Giant's Causeway |
| Tough Leather | Common | Giant Rat (30%), Goblin Archer (50%) | Giant's Causeway |
| Blessed Water | Common | Skeleton (30%), Ossuary Sentinel (35%) | Glasgow Crossroads |
| Mana Bloom | Common | Kelpie (40%), Ceasg (40%) | Glasgow Crossroads |
| Quartz Crystal | Common | Raven (20%), Causeway Crab (20%) | Giant's Causeway |
| Silver Ore | Uncommon | Orc (15%), Wulver (25%) | Belfast / Glasgow |
| Nightshade | Uncommon | Bean Nighe (50%), Sluagh (40%) | Belfast Quarter |
| Scale Hide | Uncommon | Causeway Crab (60%), Seastalker (50%) | Giant's Causeway |
| Amber Shard | Uncommon | Dire Raven (15%), Seastalker (20%) | Giant's Causeway |
| Demon Blood | Uncommon | Zombie (15%), Bean Nighe (25%) | Belfast Quarter |
| Moonpetal | Rare | Wailing Wight (20%), Bean Nighe (40%) | Belfast Quarter |
| Void Essence | Rare | Wailing Wight (40%), Sluagh (50%) | Belfast / Glasgow |
| Sapphire | Rare | Abyssal Lurker (15%), Ceasg (30%) | Glasgow Crossroads |
| Emerald | Rare | Kelpie (25%), Ceasg (40%) | Glasgow Crossroads |
| Mithril Ore | Rare | Troll (10%), Causeway Giant (30%) | Glasgow Crossroads |
| Dragon Scale | Legendary | Dragon (70%) | Glasgow Crossroads |
| Phoenix Ash | Legendary | Demon (rare) | Glasgow Crossroads |
💡 Tip: Loot drops in two stages: first roll succeeds (50–95%), then each material rolls its own chance. Bring a Thief — their Treasure Sense increases loot chance.
A complete history of every feature, fix, and improvement to Witchery MMO.
Witchery MMO is in active development. Core gameplay is fully functional and playable. We're continuously adding content and polishing systems.